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I've given up on Maya and 3DsMax and switched over to Blender. Even though it's free, I think open software once again proves how it can be vastly superior it is to expensive 'industry standards'. Maya and Mudbox gave me all sorts of issues, Blender did not!
Plus with one tutorial I was able to pick it up in a day or two..as compared to the 18 tutorials to remember where everything was in Maya. BLAAHHH
Totally not going to show you my topology though...cuz it's crap!. I have to find a new way of modeling because the box modeling with a sub division modifier to smooth/average out the polygons..then pinching and pulling vertex is horrid! I have an idea what to do...which is good. But I suppose it would also help to use reference. Hah.
Plus with one tutorial I was able to pick it up in a day or two..as compared to the 18 tutorials to remember where everything was in Maya. BLAAHHH
Totally not going to show you my topology though...cuz it's crap!. I have to find a new way of modeling because the box modeling with a sub division modifier to smooth/average out the polygons..then pinching and pulling vertex is horrid! I have an idea what to do...which is good. But I suppose it would also help to use reference. Hah.
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© 2012 - 2024 Ouchimoo818
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Niftyness!